Devlog: Learning Unreal Engine 5

While searching for a job I realized that a lot of companies are asking for knowledge in Unreal Engine; which sadly, I do not have. Unlike most of my peers, I decided to not do a course that taught Unreal Engine and decided to do my physics engine. Whereas some people might see this as a blunder, I see it as the a perfect opportunity for some self teaching.

Objective

My main objective with this process is learning the basics of Unreal Engine: being accustomed to the engine, the interface, the blueprint system, the class hierarchy and etc. Later, I want to get more in depth in graphics programming in Unreal: learn how shaders and materials work, how to interface with the GPU and the renderer, and more. Lastly, I want to combine this into a small game to test my new learnt skills.